


Enemies are numerous, and on most difficulties can overwhelm you if you're not careful – it's all about positioning and approach. But honestly, you're not playing Everspace 2 for the dialogue, you're playing it for the spaceships blowing up – which it does pretty dang well.įlying around is smooth, with nary a technical hitch or slowdown in sight delivering a classic adaptation of generally short-range dogfights where you rock-paper-scissors your equipped damage types to optimize against enemy shields and armor. There's even a great "story so far" log for those who take big breaks between game sessions-so it feels like a waste that characters spend so much time on empty dialogue or redundant explanations. Characters have conversations as you jump at high speed from encounter to encounter within systems, and you pick up missions from the same people over and over. It's kind of a shame, really, because you do spend a lot of time in this world. The writing and characters are something between stiff and disposable – though there are a few winners and good gags, my favorite among them being a broken garbage-disposal robot. You might be happy about that if you loved the story in the first one, and you might be a bit confused at times if you skipped it, but there's a cache of really thorough – if largely forgettable – log entries to bring you up to speed on the story and world you're dumped into. That's all to say Everspace 2 is pretty different from the original, though it is a direct sequel in terms of story: You're one of those clone pilots you played as in the first one's roguelite framework, but there's no more coming back from the dead.
